D&D How To Make Travel Interesting at Traveling

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D&D How To Make Travel Interesting. As with most things, moderation is key. Beautiful scene (such as waterfall or breathtaking view)

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Instead, pick the most important parts of travel in order to make traveling in d&d interesting. Once you reach the point of action break the narration and make your players make a decision. Take the scout subclass in rogue, so that you can spend a reaction to move half your speed if a creature ends its turn within 5ft if you.

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> how do you make travel interesting in d&d? My suggestion is to use these as a pick and mix buffet. The simplest method to deal with the problem of travel being boring and unnecessarily long is to skip it. If you want to make travel more interesting than just saying “ok, you leave on day one and get to your destination on day 3”, try celebrating a couple of small events that take place during the trip.